Following on from my last post (Initial Ideas) I decided to do a bit of research into Camille Utterback’s installation, you can view the description and video here.
As participants walk through the plaza they locate their brightly colored silhouette in the projection above. Pedestrian trajectories are inscribed to the background of the piece, while web-like patterns emanate from clusters of people.
Using real time motion capture, people walk around the San Jose City Plaza and see a visual representation of them on the screen.
This project has been a massive inspiration for my idea, I feel that the visuals on the big screen look great and I feel it works really well as a social space. I would like to do something like this, but on a much smaller scale. This project also is a good reference for my point, as the final image isn’t developed by the artist, but the audience interacting with the art produce the visuals, and therefore the artist is only a moderator to what can be done.
I found another interactive wall made by the Adobe Creative Suite team when they were finding a way to promote their CS3 package.
I think this is a good idea to promote a product, because people have fun and therefore don’t realise that they’re being sold something. Going back to my point, I think the idea is great, however most of the visuals are created already, and even though they seem to have a large variety of different animations, all the viewer does is walk past the wall to animate it. I could do something like this, again on a much smaller scale. The project here uses an Infered Camera to track were people walk, I don’t have access to this sort of camera, and therefore would have to find a way on MAX/MSP to track the audience.